Filling in the Blanks {Part 1}


Characterisation of NPCs   One aim of any great story is to make the audience feel as if they are part of it’s world. This is no different in games. Memorable experiences are created through interaction and impact on the … Continue reading

Gameplay Matters


The term ‘ludonarrative dissonance’ was coined to describe – in basic terms – the way in which a game’s narrative can feel, to the player, somewhat disconnected from the gameplay mechanics. It was first used by Clint Hocking on his … Continue reading

Being Booker


Player Choice: BioShock Infinite’s Beautiful Inevitability ~SPOILERS. Do Not Read Ahead if You Haven’t Finished the Game.~ The Cage or The Bird? Elizabeth looked up at me expectantly as she waited for me to make my choice. I hesitated, wondering … Continue reading

Which Game This Generation Genuinely Moved You?


On twitter @L1keMike  posed the question: Which game this generation genuinely moved you? He compiled a few answers into a guest post on his blog, We See In Pixels. It’s great to see other people’s answers to this question, how varied … Continue reading

Immersion and Interaction with Narrative


The Importance of Immersion “Fundamentally, immersion is the sense that a player has of being in a virtual world. The more immersive a virtual world, the greater its ability to immerse it’s players.” (Bartle, 2004)  Immersion is an important factor … Continue reading

Adventures in Storytelling: McKee’s STORY {Part Four}


Writing Description for Screen When writing description for screen, describe what you can see NOW on the screen. It should be written in present tense. It should contain all action and be vivid. Avoid using generic nouns or verbs in … Continue reading

Symbolism and Storytelling

Stonehenge at Night

Symbols are a tool which has been used throughout the ages and through various cultural locales to portray deeper meaning in visual mediums, and are arguably the most ancient use of communication in a time when only the most rich … Continue reading

Adventures in Storytelling: McKee’s STORY {Part Three}


Allowing the audience insight can reconfigure their perception of the story’s reality. Incorporating set up and pay off into your story will give the audience this insight. They will think – “It was all there, they just didn’t see it … Continue reading

Adventures in Storytelling: McKee’s STORY {Part Two}


There are 3 rules that you must follow if you wish to write a bestselling script: 1. Entertain the Audience 2. Make Each Movie as if it’s Your Last 3. Never Compromise Your Integrity An audience needs ‘Interest Curiosity (“What … Continue reading